As virtual reality continues to improve, so do the ambitions of many different groups and companies. It is one of the newest fields in technology and improvements are being made rapidly. Even National Geographic is on board with the advancements, as they use them to make new adventures and experiences for Oculus Quest. This new thirty minute adventure will focus on finding a colony of lost penguins, and giving people an idea of how tough survival in the Antarctic can be.
It’ll start with you having to kayak across freezing water, and even climb up a sheer wall of ice as you search for the missing penguins. Using the Oculus Touch controllers, you’ll also have to set up camp, erect a wind barricade, and struggle to even zip up your tent in the raging winds of the Pole.
Virtual reality isn’t exactly something most people expect out of National Geographic, but the National Geographic Partners Immersive Experiences team has been working together with both Oculus and the Virtual Reality and Augmented Reality studio Force Field for around nine months for the Explore VR app. Many more virtual reality experiences will become available on Explore VR as time continues on, including quests into mysterious parts of the world or archaeological digs in heritage sites. National Geographic is even taking it one step further, working with YouTube to create more virtual reality projects alongside the ones they’ve already developed or are developing.
Of course, National Geographic isn’t the only unexpected group looking into virtual reality experiences. Even Facebook is on the cusp of releasing their standalone headset for the Oculus Quest sometime this spring. It’ll include a number of games, some developed specifically for it, such as Vader Immortal, and some preexisting games that simply fit well with a VR experience, such as Superhot.
At any rate, there’s no denying that we can expect a lot more virtual reality to come into our lives as the technology continues to grow. If even groups like National Geographic and Facebook are dipping their toes into it, there’s no doubt that major tech companies will go much further with it. We may be looking at dozens, if not hundreds of video games and movies presented in virtual reality in the next decade, though how well they will stand up to traditional mediums remains to be seen.